global _MG = 
{
	AMMOCAB_ammo3 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-7932.000, 10340.000, 116.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-7205.000, 6071.000, 87.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-3925.000, 5111.000, 63.000),
		Range = 1250,
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-9829.000, 9579.000, 61.000),
		Range = 1250,
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
	},
	ATTACK_tree1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.915, -0.396, 0.081),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(-9344.597, 12023.563, 40.125),
		Radius = 25,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-3936.000, 5400.000, 68.000),
		TagName = "Allied Command Post",
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-10212.000, 10200.000, 68.000),
		TagName = "Axis Command Post",
		TeamAvailability = 2,
	},
	BUILD_Axis_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-10672.000, 10600.000, 72.000),
		TagName = "Axis MG42",
		TeamAvailability = 2,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-1.876, -202.945, -26.864),
			[1] = Vec3(98.129, 3.579, -41.678),
			[2] = Vec3(-99.502, 1.112, -35.402),
			[3] = Vec3(-1.024, 163.028, -41.170),
		},
		Position = Vec3(890.000, 892.000, 78.000),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	DEFEND_def1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.202, -0.974, -0.107),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(-9149.326, 10405.141, 16.125),
		Radius = 35,
	},
	DEFEND_def2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.150, -0.988, -0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(-9670.379, 10346.907, 0.125),
		Radius = 35,
	},
	DEFEND_def3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.430, -0.902, -0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(-9677.089, 9985.036, 0.125),
		Radius = 35,
	},
	DEFEND_def4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.265, -0.952, -0.151),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(-9804.606, 11346.148, 352.125),
		Radius = 35,
	},
	DEFEND_def5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.442, -0.892, -0.092),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(-9901.843, 10988.114, 16.145),
		Radius = 35,
	},
	DEFEND_presents1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.132, -0.984, -0.119),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(-9939.415, 11960.059, 40.236),
		Radius = 35,
	},
	DEFEND_presents2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.648, -0.754, -0.112),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(-9487.562, 11953.446, 40.236),
		Radius = 35,
	},
	DEFEND_presents3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.809, 0.564, -0.163),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(-9888.121, 11692.235, 40.125),
		Radius = 15,
	},
	DEFEND_presents4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.931, 0.354, -0.087),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(-9801.540, 11341.023, 40.236),
		Radius = 35,
	},
	DEFEND_presents5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.916, -0.388, -0.100),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(-9500.179, 11362.281, 40.125),
		Radius = 35,
	},
	DEFEND_presents6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.003, 0.996, -0.092),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(-9676.966, 11750.127, 40.125),
		Radius = 35,
	},
	ESCORT_tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-31.887, -204.444, -24.723),
			[1] = Vec3(24.241, -201.320, -28.927),
			[2] = Vec3(98.125, 49.679, -44.479),
			[3] = Vec3(-98.125, 45.619, -39.666),
		},
		Position = Vec3(900.682, 743.626, 6.868),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	HEALTHCAB_health3 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-7830.000, 10340.000, 116.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-7197.000, 6020.000, 87.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-3917.000, 5060.000, 63.000),
		Range = 1250,
		TagName = "north_healthcabinet",
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-9821.000, 9528.000, 61.000),
		Range = 1250,
		TagName = "north_healthcabinet",
		TeamAvailability = 6,
	},
	MOBILEMG42_mg1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.283, 0.956, -0.073),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 90,
		MinCampTime = 90,
		Position = Vec3(-9201.101, 9571.627, 240.125),
		Radius = 25,
	},
	MOBILEMG42_mg2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.037, -0.015),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 90,
		MinCampTime = 90,
		Position = Vec3(-7970.889, 10544.993, 0.125),
		Radius = 35,
	},
	MOUNTMG42_Axis_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 90,
		Position = Vec3(-10464.000, 10608.000, 84.000),
		TagName = "Axis MG42",
		TeamAvailability = 6,
	},
	MOUNT_tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(98.125, -0.021, -41.399),
			[1] = Vec3(-98.125, -22.165, -33.076),
			[2] = Vec3(-0.851, -210.142, -26.618),
		},
		Position = Vec3(806.257, 751.456, 6.865),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(833.795, 1050.726, 57.902),
		TeamAvailability = 4,
	},
	MOVER_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-5078.500, 5665.000, 70.500),
		TeamAvailability = 6,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-3916.500, 5401.000, 68.000),
		TagName = "Allied Command Post",
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-10211.000, 10132.504, 68.000),
		TagName = "Axis Command Post",
		TeamAvailability = 4,
	},
	PLANT_Axis_MG42 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-10464.000, 10608.000, 40.000),
		TagName = "Axis MG42",
		TeamAvailability = 4,
	},
	PLANT_Axis_Presents = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-9730.000, 12024.000, 103.000),
		TagName = "Axis Presents",
		TeamAvailability = 4,
	},
	REPAIRMG42_Axis_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-10464.000, 10608.000, 84.000),
		TagName = "Axis MG42",
		TeamAvailability = 6,
	},
	SNIPE_allied1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.632, -0.666, -0.396),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1731.056, 2553.124, 336.125),
		Radius = 35,
	},
	SNIPE_allied2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.141, -0.969, -0.202),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-812.590, 2524.609, 336.125),
		Radius = 35,
	},
	SNIPE_allied3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.508, 0.762, -0.401),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1752.128, 2861.134, 336.125),
		Radius = 35,
	},
	SNIPE_allied4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.934, 0.029, -0.357),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-798.658, 2887.363, 336.125),
		Radius = 35,
	},
	SNIPE_allied5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.814, -0.539, -0.217),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3874.125, 4283.757, 432.125),
		Radius = 35,
	},
	SNIPE_allied6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.990, -0.080, -0.115),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4133.875, 5532.336, 432.125),
		Radius = 35,
	},
	SNIPE_allied7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.611, 0.739, -0.282),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-7909.874, 6357.395, 232.125),
		Radius = 35,
	},
	SNIPE_allied8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.019, -0.989, -0.149),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-9428.445, 11298.905, 352.125),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.405, -0.749, -0.525),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-9195.826, 8001.916, 240.157),
		Radius = 15,
		Stance = "prone",
	},
	Version = 1,
};
