global _MG = 
{
	AMMOCAB_east_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(3219.921, -273.696, -1137.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_meadow_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1045.000, -937.000, -623.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-4293.000, 645.000, -133.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1094.000, 987.000, 146.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allied_Assault_Ladders = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(464.466, 336.498, -418.725),
		TagName = "Allied Assault Ladders",
		TeamAvailability = 4,
	},
	BUILD_Allied_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2414.503, 2393.630, -1008.775),
		TagName = "Allied Assault Ramp",
		TeamAvailability = 4,
	},
	BUILD_Axis_Church_Door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-4300.000, 318.000, -120.000),
		TagName = "Axis Church Door",
		TeamAvailability = 2,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1375.000, 985.000, 164.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	CAPPOINT_Tank = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(2886.639, -142.298, -1174.875),
	},
	CHECKPOINT_courtyard_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-438.000, -920.000, -132.000),
	},
	DEFEND_ladders_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.966, -0.079, 0.247),
			[1] = Vec3(-0.964, 0.068, 0.256),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(1307.473, -132.685, -468.557),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_ladders_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.911, -0.317, 0.263),
			[1] = Vec3(-0.944, -0.197, 0.264),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(1214.109, 158.631, -450.271),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_ladders_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.877, -0.417, 0.240),
			[1] = Vec3(-0.815, -0.537, 0.217),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(1309.491, 418.873, -452.315),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_ladders_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.555, -0.785, 0.275),
			[1] = Vec3(-0.728, -0.615, 0.305),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(887.348, 614.383, -440.440),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_meadow_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.593, 0.805, 0.017),
			[1] = Vec3(0.786, 0.615, 0.060),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(630.340, 430.716, -441.759),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_meadow_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.145, 0.989, 0.014),
			[1] = Vec3(-0.081, 0.996, 0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(1406.640, 392.995, -457.564),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_meadow_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.053, 0.997, 0.048),
			[1] = Vec3(-0.367, 0.929, 0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(1560.748, 453.309, -486.801),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_meadow_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.501, 0.865, -0.021),
			[1] = Vec3(0.278, 0.960, -0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(1002.019, 578.434, -442.687),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_meadow_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.224, 0.974, 0.013),
			[1] = Vec3(-0.061, 0.998, 0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(1161.308, 438.138, -444.270),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_meadow_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.170, 0.985, 0.033),
			[1] = Vec3(-0.239, 0.970, 0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(1551.393, 146.770, -486.957),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_monastery_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.758, 0.651, 0.023),
			[1] = Vec3(-0.229, 0.973, 0.019),
			[2] = Vec3(0.132, 0.991, 0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(-4524.492, 453.733, -190.875),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_monastery_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.526, 0.849, 0.039),
			[1] = Vec3(-0.065, 0.998, 0.017),
			[2] = Vec3(0.277, 0.961, 0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(-4729.829, 408.518, -190.875),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_ramp_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.899, -0.380, 0.218),
			[1] = Vec3(-0.610, 0.758, 0.232),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(3160.105, 814.402, -1150.875),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_ramp_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.679, 0.649, 0.343),
			[1] = Vec3(-0.649, -0.657, 0.384),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(3112.054, 1045.869, -1150.875),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_ramp_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.826, 0.329, 0.457),
			[1] = Vec3(-0.462, -0.847, 0.263),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(3002.677, 1650.993, -1111.652),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_ramp_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.890, -0.090, 0.447),
			[1] = Vec3(-0.582, -0.724, 0.371),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(2849.230, 2261.994, -1041.465),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	FLAG_map = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-2946.000, 342.000, -106.875),
		TeamAvailability = 4,
	},
	HEALTHCAB_east_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(3123.333, -357.552, -1137.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_meadow_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1110.000, -881.000, -623.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-4370.000, 589.000, -133.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1230.000, 987.000, 146.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_westbunker_mg42_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-4336.000, 720.000, 400.000),
		TeamAvailability = 0,
	},
	PLANT_Allied_Assault_Ladders = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(413.357, 88.000, -314.370),
		TagName = "Allied Assault Ladders",
		TeamAvailability = 2,
	},
	PLANT_Allied_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(2092.000, 2272.000, -896.000),
		TagName = "Allied Assault Ramp",
		TeamAvailability = 2,
	},
	PLANT_Axis_Church_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-4262.000, 240.000, -120.000),
		TagName = "Axis Church Door",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1375.000, 989.500, 164.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	REPAIRMG42_westbunker_mg42_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-4336.000, 720.000, 400.000),
		TeamAvailability = 0,
	},
	Version = 1,
};