global _MG = 
{
	AMMOCAB_east_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_east_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3227.000, -261.000, -1139.000),
		Radius = 0,
		Range = 1250,
		TagName = "east_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_north_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-4293.000, 645.000, -133.000),
		Radius = 0,
		Range = 1250,
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_south_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1094.000, 987.000, 146.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	BUILD_Allied_Assault_Ladders = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Allied_Assault_Ladders",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(464.466, 336.498, -418.725),
		Radius = 0,
		Stance = "crouch",
		TagName = "Allied Assault Ladders",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Allied_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Allied_Assault_Ramp",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2414.503, 2393.630, -1008.775),
		Radius = 0,
		Stance = "crouch",
		TagName = "Allied Assault Ramp",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Axis_Church_Door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Axis_Church_Door",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-4300.000, 318.000, -120.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Axis Church Door",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1375.000, 989.000, 164.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	CAPPOINT_tank = 
	{
		CreateOnLoad = 1,
		GoalType = "CapPoint",
		GroupName = "",
		MinRadius = 32,
		Name = "CAPPOINT_tank",
		Orientation = Vec3(-2.951, -0.059, -0.000),
		Position = Vec3(2888.425, -142.601, -1174.875),
		Radius = 0,
		TagName = "tank",
		TeamAvailability = 4,
		Version = 1,
	},
	CHECKPOINT_courtyard_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		GroupName = "",
		MinRadius = 0,
		Name = "CHECKPOINT_courtyard_flag",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-438.000, -920.000, -132.000),
		Radius = 0,
		TagName = "courtyard_flag",
		TeamAvailability = 30,
		Version = 1,
	},
	CHECKPOINT_meadow_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		GroupName = "",
		MinRadius = 0,
		Name = "CHECKPOINT_meadow_flag",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1028.000, -244.000, -392.000),
		Radius = 0,
		TagName = "meadow_flag",
		TeamAvailability = 30,
		Version = 1,
	},
	DEFEND_Assault_Ladders_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.948, -0.192, 0.253),
			[1] = Vec3(-0.857, 0.466, 0.219),
			[2] = Vec3(0.029, 0.997, 0.076),
			[3] = Vec3(-0.516, 0.849, 0.114),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Assault_Ladders_1",
		Orientation = Vec3(1.771, 0.256, -0.000),
		Position = Vec3(1483.930, -29.222, -484.278),
		Radius = 32,
		Stance = "crouch",
		TagName = "Assault_Ladders_1",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Assault_Ladders_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.899, -0.379, 0.220),
			[1] = Vec3(-0.970, 0.084, 0.230),
			[2] = Vec3(-0.638, 0.762, 0.117),
			[3] = Vec3(-0.073, 0.994, 0.085),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Assault_Ladders_2",
		Orientation = Vec3(1.970, 0.222, -0.000),
		Position = Vec3(1617.318, 394.145, -496.646),
		Radius = 32,
		Stance = "crouch",
		TagName = "Assault_Ladders_2",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Assault_Ladders_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.949, -0.049, 0.310),
			[1] = Vec3(-0.691, 0.680, 0.244),
			[2] = Vec3(-0.269, 0.961, 0.068),
			[3] = Vec3(0.153, 0.987, 0.046),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Assault_Ladders_3",
		Orientation = Vec3(1.622, 0.315, -0.000),
		Position = Vec3(1150.854, -195.504, -458.696),
		Radius = 32,
		Stance = "crouch",
		TagName = "Assault_Ladders_3",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Assault_Ladders_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.895, 0.369, 0.248),
			[1] = Vec3(-0.678, 0.711, 0.186),
			[2] = Vec3(-0.332, 0.939, 0.086),
			[3] = Vec3(0.104, 0.993, 0.047),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Assault_Ladders_4",
		Orientation = Vec3(1.179, 0.251, -0.000),
		Position = Vec3(1330.115, -195.793, -469.942),
		Radius = 32,
		Stance = "crouch",
		TagName = "Assault_Ladders_4",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Assault_Ramp_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.850, -0.303, 0.430),
			[1] = Vec3(-0.874, 0.123, 0.470),
			[2] = Vec3(-0.739, 0.527, 0.419),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Assault_Ramp_1",
		Orientation = Vec3(1.913, 0.445, -0.000),
		Position = Vec3(3169.146, 300.782, -1158.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Assault_Ramp_1",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Assault_Ramp_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.724, -0.558, 0.407),
			[1] = Vec3(-0.879, 0.018, 0.476),
			[2] = Vec3(-0.737, 0.530, 0.420),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Assault_Ramp_2",
		Orientation = Vec3(2.228, 0.419, -0.000),
		Position = Vec3(3158.728, 734.818, -1152.770),
		Radius = 32,
		Stance = "crouch",
		TagName = "Assault_Ramp_2",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Assault_Ramp_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.719, -0.597, 0.355),
			[1] = Vec3(-0.875, -0.172, 0.453),
			[2] = Vec3(-0.788, 0.463, 0.407),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Assault_Ramp_3",
		Orientation = Vec3(2.264, 0.363, -0.000),
		Position = Vec3(3214.838, 1094.098, -1150.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Assault_Ramp_3",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Assault_Ramp_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.665, -0.651, 0.366),
			[1] = Vec3(-0.873, -0.132, 0.470),
			[2] = Vec3(-0.882, 0.138, 0.451),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Assault_Ramp_4",
		Orientation = Vec3(2.346, 0.375, -0.000),
		Position = Vec3(3023.402, 1822.516, -1098.919),
		Radius = 32,
		Stance = "crouch",
		TagName = "Assault_Ramp_4",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Church_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.149, 0.989, 0.014),
			[1] = Vec3(-0.236, 0.971, 0.025),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Church_1",
		Orientation = Vec3(-0.149, 0.014, -0.000),
		Position = Vec3(-4521.281, 553.863, -190.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Church_1",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Church_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.284, 0.958, 0.022),
			[1] = Vec3(-0.025, 0.999, 0.037),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Church_2",
		Orientation = Vec3(-0.288, 0.022, -0.000),
		Position = Vec3(-4735.141, 411.558, -190.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Church_2",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Route_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.979, -0.201, 0.032),
			[1] = Vec3(0.803, -0.595, 0.025),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Route_1",
		Orientation = Vec3(1.773, 0.032, -0.000),
		Position = Vec3(-889.061, 1882.093, -190.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Route_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Route_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, -0.002, 0.008),
			[1] = Vec3(0.050, 0.999, -0.003),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Route_2",
		Orientation = Vec3(1.572, 0.008, -0.000),
		Position = Vec3(-1154.556, 1541.595, -190.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Route_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Route_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.958, 0.286, 0.014),
			[1] = Vec3(-1.000, 0.025, 0.007),
			[2] = Vec3(0.330, -0.943, -0.033),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Route_3",
		Orientation = Vec3(1.281, 0.014, -0.000),
		Position = Vec3(-2169.532, 831.219, 137.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Route_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Route_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.682, -0.644, 0.347),
			[1] = Vec3(0.870, -0.489, 0.053),
			[2] = Vec3(0.593, 0.804, 0.035),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Route_4",
		Orientation = Vec3(2.328, 0.354, -0.000),
		Position = Vec3(-738.895, 627.476, -190.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Route_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Route_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.975, -0.221, 0.012),
			[1] = Vec3(-0.949, 0.279, 0.149),
			[2] = Vec3(-0.565, 0.825, 0.012),
			[3] = Vec3(-0.010, 1.000, -0.015),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 40,
		MinCampTime = 30,
		MinRadius = 32,
		Name = "DEFEND_Route_5",
		Orientation = Vec3(1.794, 0.012, -0.000),
		Position = Vec3(256.061, -103.023, -190.875),
		Radius = 32,
		Stance = "crouch",
		TagName = "Route_5",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	FLAG_secret_Map = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "",
		MinRadius = 0,
		Name = "FLAG_secret_Map",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-2946.000, 342.000, -106.875),
		Radius = 0,
		TagName = "secret Map",
		TeamAvailability = 4,
		Version = 1,
	},
	HEALTHCAB_east_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_east_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3112.000, -317.000, -1139.000),
		Radius = 0,
		Range = 1250,
		TagName = "east_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_north_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-4370.000, 589.000, -133.000),
		Radius = 0,
		Range = 1250,
		TagName = "north_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_south_healthcabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1230.000, 987.000, 146.000),
		Radius = 0,
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_westbunker_mg42_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_westbunker_mg42_2",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-4336.000, 720.000, 400.000),
		Radius = 0,
		TagName = "westbunker_mg42_2",
		TeamAvailability = 0,
		Version = 1,
	},
	PLANT_Allied_Assault_Ladders = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Allied_Assault_Ladders",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(413.357, 88.000, -314.370),
		Radius = 0,
		TagName = "Allied Assault Ladders",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Allied_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Allied_Assault_Ramp",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2092.000, 2272.000, -896.000),
		Radius = 0,
		TagName = "Allied Assault Ramp",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Axis_Church_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Axis_Church_Door",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-4262.000, 240.000, -120.000),
		Radius = 0,
		TagName = "Axis Church Door",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1375.000, 993.500, 164.000),
		Radius = 0,
		TagName = "Command Post",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_westbunker_mg42_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_westbunker_mg42_2",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-4336.000, 720.000, 400.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "westbunker_mg42_2",
		TeamAvailability = 0,
		Version = 1,
	},
	Version = 1,
};