global _MG = 
{
	AMMOCAB_cabinet_ammo_model = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(95.000, -327.000, 314.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t48 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(2296.000, -3896.000, 44.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t50 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-3646.000, -3120.000, 42.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t65 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1180.000, 79.500, 837.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t75 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(56.000, -2236.000, 674.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t77 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-3630.000, 1730.000, 1208.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t86 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-3424.000, 128.000, 908.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Axis_engine_room_door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(274.000, 134.500, 649.500),
		Roles = 
		{
			[0] = "ATTACKER1",
		},
		TagName = "Axis engine room door",
		TeamAvailability = 4,
	},
	BUILD_entry_to_the_roof = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(780.500, 315.000, 634.000),
		TagName = "entry to the roof",
		TeamAvailability = 2,
	},
	BUILD_ramp_to_the_Flag_and_big_radar_station = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2748.000, 2461.000, 33.000),
		TagName = "ramp to the Flag and big radar station",
		TeamAvailability = 4,
	},
	CAPPOINT_radio = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-4242.841, 2154.506, 1321.125),
	},
	CHECKPOINT_forwardspawn1_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(915.000, 31.000, 1157.000),
	},
	DEFEND_radio1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.982, -0.131, 0.136),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-4204.090, 1992.788, 553.125),
		Radius = 32,
	},
	DEFEND_radio2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.138, -0.976, 0.171),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-4071.199, 2236.335, 553.126),
		Radius = 32,
	},
	DEFEND_radio3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.876, -0.371, -0.307),
			[1] = Vec3(0.861, 0.389, -0.327),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-3372.448, 1621.061, 541.125),
		Radius = 32,
	},
	DEFEND_radio4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.666, -0.646, 0.374),
			[1] = Vec3(-0.439, 0.897, 0.062),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-3729.563, 1619.302, 541.125),
		Radius = 32,
	},
	DEFEND_radio5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.273, -0.955, 0.120),
			[1] = Vec3(0.989, 0.115, -0.097),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-3738.956, 2183.119, 541.199),
		Radius = 32,
	},
	DEFEND_radio6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.951, 0.300, 0.078),
			[1] = Vec3(0.713, 0.509, -0.482),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-3598.451, 1834.139, 539.330),
		Radius = 32,
	},
	DEFEND_roof1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.974, 0.203, 0.103),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(274.387, -311.149, 802.125),
		Radius = 32,
	},
	DEFEND_roof2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.974, -0.215, 0.077),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(271.965, 320.438, 802.125),
		Radius = 32,
	},
	DEFEND_roof3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.989, -0.130, 0.069),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1375.949, 324.917, 803.125),
		Radius = 32,
	},
	DEFEND_roof4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, 0.065, 0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1378.537, -291.830, 801.125),
		Radius = 32,
	},
	DEFEND_roof5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.306, -0.667, -0.679),
			[1] = Vec3(0.782, 0.623, -0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(731.912, -31.769, 1093.125),
		Radius = 32,
	},
	DEFEND_roof6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.185, -0.978, 0.094),
			[1] = Vec3(-0.855, -0.518, 0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(845.676, -125.445, 801.125),
		Radius = 32,
	},
	DEFEND_roof7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.824, 0.063, -0.563),
			[1] = Vec3(0.900, 0.434, 0.044),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(109.129, -148.024, 801.125),
		Radius = 32,
	},
	DEFEND_roof8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.817, -0.174, -0.549),
			[1] = Vec3(0.903, -0.422, 0.084),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(106.993, 179.875, 801.125),
		Radius = 32,
	},
	DEFEND_roof9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.996, 0.042, 0.074),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1285.052, -317.818, 801.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_stairs1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.821, -0.567, 0.071),
			[1] = Vec3(0.309, -0.949, 0.059),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1291.299, 345.145, 281.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_stairs2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.345, 0.931, -0.115),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(910.824, -65.071, 359.125),
		Radius = 32,
	},
	DEFEND_stairs3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.590, 0.806, -0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(119.118, -163.934, 281.125),
		Radius = 32,
	},
	DEFEND_stairs4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.181, -0.983, 0.020),
			[1] = Vec3(0.688, -0.726, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(153.310, 170.993, 281.125),
		Radius = 32,
	},
	DEFEND_stairs5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.211, 0.966, 0.147),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1136.651, 21.476, 281.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_stairs6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.885, 0.465, 0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1532.064, -80.007, 281.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_switch1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.418, 0.869, 0.266),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(562.108, -289.725, 601.125),
		Radius = 32,
	},
	DEFEND_switch2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.062, 0.951, 0.303),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(706.413, -313.964, 601.125),
		Radius = 32,
	},
	DEFEND_switch3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.664, -0.747, -0.024),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(978.125, 323.544, 602.125),
		Radius = 32,
	},
	DEFEND_switch4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.765, 0.643, -0.036),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1010.112, -90.851, 602.125),
		Radius = 32,
	},
	DEFEND_switch5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.211, -0.977, 0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1270.604, 395.421, 602.125),
		Radius = 32,
	},
	DEFEND_switch6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.890, 0.456, 0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(978.125, -311.493, 602.125),
		Radius = 32,
	},
	FLAG_secret_documents = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(152.000, -232.000, 605.125),
		TagName = "secret documents",
		TeamAvailability = 4,
	},
	HEALTHCAB_429 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-3641.500, 1625.000, 570.000),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	HEALTHCAB_547 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-3641.500, 1625.000, 570.000),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	HEALTHCAB_cabinet_health_model = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(86.000, -226.000, 314.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t49 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(2296.000, -3800.000, 44.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t51 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-3647.000, -3020.000, 40.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t66 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1178.000, -26.000, 837.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t76 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(53.000, -2124.500, 673.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t78 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-3518.500, 1733.000, 1207.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_castle_e = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.514, -0.805, -0.296),
			[1] = Vec3(0.949, 0.035, -0.313),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1592.000, 85.000, 661.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_castle_n = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1032.000, 424.000, 663.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_castle_s = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.664, -0.697, -0.269),
			[1] = Vec3(-0.145, -0.952, -0.269),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(865.000, -409.000, 664.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_castle_se = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.534, -0.783, -0.320),
			[1] = Vec3(-0.108, -0.950, -0.292),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1370.000, -409.000, 664.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_flak1e = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.695, -0.632, -0.344),
			[1] = Vec3(0.779, 0.426, -0.460),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-3452.000, 1691.000, 758.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_flak1n = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.657, 0.512, -0.553),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-3594.000, 1788.000, 756.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_flak2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.670, -0.584, -0.459),
			[1] = Vec3(0.627, 0.548, -0.554),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-3447.000, 1685.000, 982.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_inside = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(999.000, -17.000, 419.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_roof = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.544, 0.811, -0.214),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(189.000, -155.000, 1031.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_tower1w = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.972, -0.207, -0.110),
			[1] = Vec3(-0.877, -0.457, -0.150),
			[2] = Vec3(-0.767, 0.626, -0.138),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(12.000, -2203.000, 221.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_tower2e = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.965, 0.092, -0.245),
			[1] = Vec3(0.806, -0.508, -0.305),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(256.000, -2232.000, 444.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_tower2n = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.790, 0.484, -0.376),
			[1] = Vec3(0.133, 0.988, 0.075),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(100.000, -2050.000, 448.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_tower2n_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.799, 0.583, -0.147),
			[1] = Vec3(0.126, 0.976, 0.178),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(100.000, -2050.000, 448.000),
		TagName = "tower2n",
		TeamAvailability = 6,
	},
	PLANT_Axis_engine_room_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(274.000, 143.500, 656.500),
		TagName = "Axis engine room door",
		TeamAvailability = 2,
	},
	PLANT_Flak_cannon = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-3551.813, 2129.540, 672.000),
		TagName = "Flak cannon",
		TeamAvailability = 4,
	},
	PLANT_entry_to_the_roof = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(658.500, 30.000, 696.000),
		TagName = "entry to the roof",
		TeamAvailability = 4,
	},
	PLANT_entry_to_the_second_floor = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1378.000, 372.000, 593.000),
		TagName = "entry to the second floor",
		TeamAvailability = 4,
	},
	PLANT_gate_to_second_floor = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(707.000, -171.000, 872.000),
		TagName = "gate to second floor",
		TeamAvailability = 4,
	},
	PLANT_ramp_to_the_Flag_and_big_radar_station = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-3225.891, 1689.500, 597.500),
		TagName = "ramp to the Flag and big radar station",
		TeamAvailability = 2,
	},
	PLANT_secret_documents = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(176.500, -232.000, 639.500),
		Roles = 
		{
			[0] = "ATTACKER1",
		},
		TagName = "secret documents",
		TeamAvailability = 4,
	},
	REPAIRMG42_castle_e = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1592.000, 85.000, 661.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_castle_n = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1032.000, 424.000, 663.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_castle_s = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(865.000, -409.000, 664.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_castle_se = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1370.000, -409.000, 664.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_flak1e = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-3452.000, 1691.000, 758.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_flak1n = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-3594.000, 1788.000, 756.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_flak2 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-3447.000, 1685.000, 982.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_inside = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(999.000, -17.000, 419.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_roof = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(189.000, -155.000, 1031.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_tower1w = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(12.000, -2203.000, 221.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_tower2e = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(256.000, -2232.000, 444.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_tower2n = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(100.000, -2050.000, 448.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_tower2n_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(100.000, -2050.000, 448.000),
		TagName = "tower2n",
		TeamAvailability = 6,
	},
	ROUTE_allied_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3477.398, -3063.718, 9.125),
		Radius = 800,
	},
	ROUTE_axis_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2627.037, -3841.509, 9.125),
		Radius = 600,
	},
	ROUTE_docs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(136.470, -229.937, 601.284),
		Radius = 80,
	},
	ROUTE_engine_room = 
	{
		GoalType = "ROUTE",
		Position = Vec3(369.219, 276.386, 601.304),
		Radius = 80,
	},
	ROUTE_flag_nw = 
	{
		GoalType = "ROUTE",
		Position = Vec3(638.389, 179.265, 929.125),
		Radius = 70,
	},
	ROUTE_flag_se = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1239.875, -125.875, 929.125),
		Radius = 70,
	},
	ROUTE_flak_ramp = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3079.048, 2212.552, 188.949),
		Radius = 125,
	},
	ROUTE_north_ladder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(601.558, 521.226, 280.368),
		Radius = 125,
	},
	ROUTE_roof_hatch = 
	{
		GoalType = "ROUTE",
		Position = Vec3(748.344, -181.289, 801.125),
		Radius = 125,
	},
	ROUTE_south_ladder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(785.402, -609.480, 280.366),
		Radius = 125,
	},
	ROUTE_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1312.656, 375.974, 507.125),
		Radius = 80,
	},
	ROUTE_west_tunnel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4005.650, -397.433, 1008.806),
		Radius = 125,
	},
	SWITCH_door_close = 
	{
		AimPosition = Vec3(1550.875, -94.442, 660.164),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(1514.198, -93.665, 602.125),
		Radius = 32,
	},
	SWITCH_door_open = 
	{
		AimPosition = Vec3(1550.875, -49.911, 660.087),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(1519.302, -49.196, 602.125),
		Radius = 32,
	},
	Version = 1,
};
