global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_first_ammocabinet",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1463.000, -5509.000, -53.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 181,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_first_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_first_ammocabinet_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1462.000, 5509.000, -53.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 193,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_first_healthcabinet",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1463.000, -5398.000, -53.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 179,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_first_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "HEALTHCAB_first_healthcabinet_1",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1462.000, 5398.000, -53.000),
		Radius = 0,
		Range = 1250,
		SerialNum = 191,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_allied175 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_175",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1104.000, -4817.000, 1781.000),
		Radius = 0,
		SerialNum = 199,
		TagName = "allied175",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_allied207 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_allied207",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1004.000, -3825.000, 1089.000),
		Radius = 0,
		SerialNum = 203,
		TagName = "allied207",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_axis379 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_axis379",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1105.000, 4817.000, 1781.000),
		Radius = 0,
		SerialNum = 207,
		TagName = "axis379",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_axis406 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_axis406",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1003.000, 3825.000, 1089.000),
		Radius = 0,
		SerialNum = 211,
		TagName = "axis406",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_allied175 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_allied175",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1104.000, -4817.000, 1781.000),
		Radius = 0,
		SerialNum = 201,
		TagName = "allied175",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_allied207 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_allied207",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1004.000, -3825.000, 1089.000),
		Radius = 0,
		SerialNum = 205,
		TagName = "allied207",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_axis379 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_axis379",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(-1105.000, 4817.000, 1781.000),
		Radius = 0,
		SerialNum = 209,
		TagName = "axis379",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_axis406 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_axis406",
		Orientation = Vec3(-1.571, -0.000, 0.000),
		Position = Vec3(1003.000, 3825.000, 1089.000),
		Radius = 0,
		SerialNum = 213,
		TagName = "axis406",
		TeamAvailability = 6,
		Version = 1,
	},
	SNIPE_allied = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.135, 0.990, -0.028),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied",
		Orientation = Vec3(-0.136, -0.028, -0.000),
		Position = Vec3(-38.742, -3772.125, 1021.125),
		Radius = 35,
		SerialNum = 35,
		Stance = "stand",
		TagName = "allied",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.036, 0.999, -0.036),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_1",
		Orientation = Vec3(-0.036, -0.036, -0.000),
		Position = Vec3(202.190, -3772.125, 1021.125),
		Radius = 35,
		SerialNum = 37,
		Stance = "stand",
		TagName = "allied_1",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.205, 0.978, -0.028),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_10",
		Orientation = Vec3(-0.206, -0.028, -0.000),
		Position = Vec3(-1996.706, -4340.225, 1887.900),
		Radius = 35,
		SerialNum = 55,
		Stance = "prone",
		TagName = "allied_10",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.051, 0.998, 0.027),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_11",
		Orientation = Vec3(0.051, 0.027, 0.000),
		Position = Vec3(-837.326, -3664.125, 1181.125),
		Radius = 35,
		SerialNum = 57,
		Stance = "stand",
		TagName = "allied_11",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.114, 0.984, 0.139),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_12",
		Orientation = Vec3(-0.115, 0.139, -0.000),
		Position = Vec3(-1148.075, -3528.125, 1181.125),
		Radius = 35,
		SerialNum = 59,
		Stance = "stand",
		TagName = "allied_12",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.026, 1.000, 0.007),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_13",
		Orientation = Vec3(0.026, 0.007, 0.000),
		Position = Vec3(-42.056, -3695.143, 1181.125),
		Radius = 35,
		SerialNum = 61,
		Stance = "prone",
		TagName = "allied_13",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.002, 1.000, 0.007),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_14",
		Orientation = Vec3(0.002, 0.007, 0.000),
		Position = Vec3(203.600, -3419.125, 1181.125),
		Radius = 35,
		SerialNum = 63,
		Stance = "prone",
		TagName = "allied_14",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.042, 0.993, -0.109),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_15",
		Orientation = Vec3(0.042, -0.109, 0.000),
		Position = Vec3(381.352, -4198.125, 2356.125),
		Radius = 35,
		SerialNum = 65,
		Stance = "stand",
		TagName = "allied_15",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.017, 0.994, -0.105),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_16",
		Orientation = Vec3(0.017, -0.105, 0.000),
		Position = Vec3(291.148, -4198.125, 2356.125),
		Radius = 35,
		SerialNum = 67,
		Stance = "stand",
		TagName = "allied_16",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.021, 0.995, -0.101),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_17",
		Orientation = Vec3(0.021, -0.101, 0.000),
		Position = Vec3(196.968, -4198.125, 2356.125),
		Radius = 35,
		SerialNum = 69,
		Stance = "stand",
		TagName = "allied_17",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.046, 0.991, -0.130),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_18",
		Orientation = Vec3(0.046, -0.130, 0.000),
		Position = Vec3(107.258, -4198.126, 2356.125),
		Radius = 35,
		SerialNum = 71,
		Stance = "stand",
		TagName = "allied_18",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.116, 0.990, -0.079),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_19",
		Orientation = Vec3(-0.117, -0.079, -0.000),
		Position = Vec3(-1036.311, -5230.956, 2023.927),
		Radius = 35,
		SerialNum = 73,
		Stance = "stand",
		TagName = "allied_19",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.122, 0.992, -0.035),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_2",
		Orientation = Vec3(-0.122, -0.035, -0.000),
		Position = Vec3(1023.390, -3584.125, 1013.127),
		Radius = 35,
		SerialNum = 39,
		Stance = "stand",
		TagName = "allied_2",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.165, 0.986, -0.016),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_20",
		Orientation = Vec3(0.166, -0.016, 0.000),
		Position = Vec3(329.142, -4948.100, 1677.125),
		Radius = 35,
		SerialNum = 75,
		Stance = "crouch",
		TagName = "allied_20",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.132, 0.989, 0.062),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_21",
		Orientation = Vec3(0.132, 0.062, 0.000),
		Position = Vec3(469.987, -4849.134, 1677.125),
		Radius = 35,
		SerialNum = 77,
		Stance = "prone",
		TagName = "allied_21",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.091, 0.995, 0.029),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_22",
		Orientation = Vec3(0.091, 0.029, 0.000),
		Position = Vec3(748.212, -4938.592, 1677.125),
		Radius = 35,
		SerialNum = 79,
		Stance = "prone",
		TagName = "allied_22",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.270, 0.963, 0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_23",
		Orientation = Vec3(0.274, 0.004, 0.000),
		Position = Vec3(1649.510, -4187.778, 1499.125),
		Radius = 35,
		SerialNum = 81,
		Stance = "stand",
		TagName = "allied_23",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.242, 0.970, -0.029),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_24",
		Orientation = Vec3(0.245, -0.029, 0.000),
		Position = Vec3(1709.260, -4712.963, 1725.972),
		Radius = 35,
		SerialNum = 83,
		Stance = "prone",
		TagName = "allied_24",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.029, 0.998, -0.058),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_25",
		Orientation = Vec3(0.029, -0.058, 0.000),
		Position = Vec3(-266.366, -5257.461, 1832.337),
		Radius = 35,
		SerialNum = 85,
		Stance = "crouch",
		TagName = "allied_25",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_26 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.143, 0.989, 0.037),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_26",
		Orientation = Vec3(0.143, 0.037, 0.000),
		Position = Vec3(1257.090, -3810.125, 1013.125),
		Radius = 35,
		SerialNum = 87,
		Stance = "stand",
		TagName = "allied_26",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_27 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.040, 0.999, -0.015),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_27",
		Orientation = Vec3(-0.040, -0.015, -0.000),
		Position = Vec3(-508.586, -4273.126, 1325.192),
		Radius = 35,
		SerialNum = 89,
		Stance = "stand",
		TagName = "allied_27",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_28 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.039, 0.999, 0.006),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_28",
		Orientation = Vec3(-0.039, 0.006, -0.000),
		Position = Vec3(-862.901, -3812.126, 1021.125),
		Radius = 35,
		SerialNum = 91,
		Stance = "stand",
		TagName = "allied_28",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_29 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.006, 1.000, 0.000),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_29",
		Orientation = Vec3(0.006, 0.000, 0.000),
		Position = Vec3(-1067.292, -3876.619, 1021.125),
		Radius = 35,
		SerialNum = 93,
		Stance = "stand",
		TagName = "allied_29",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.130, 0.991, 0.011),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_3",
		Orientation = Vec3(-0.131, 0.011, -0.000),
		Position = Vec3(1196.072, -3584.125, 1013.127),
		Radius = 35,
		SerialNum = 41,
		Stance = "stand",
		TagName = "allied_3",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_30 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.130, 0.991, -0.021),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_30",
		Orientation = Vec3(0.131, -0.021, 0.000),
		Position = Vec3(1117.937, -4626.876, 1647.080),
		Radius = 35,
		SerialNum = 95,
		Stance = "stand",
		TagName = "allied_30",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_31 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.024, 0.998, 0.066),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_31",
		Orientation = Vec3(0.024, 0.066, 0.000),
		Position = Vec3(-264.428, -4214.125, 1325.125),
		Radius = 35,
		SerialNum = 97,
		Stance = "stand",
		TagName = "allied_31",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_32 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.095, 0.994, -0.050),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_32",
		Orientation = Vec3(0.095, -0.050, 0.000),
		Position = Vec3(402.014, -4085.775, 1321.431),
		Radius = 35,
		SerialNum = 99,
		Stance = "stand",
		TagName = "allied_32",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_33 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.057, 0.998, 0.025),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_33",
		Orientation = Vec3(0.057, 0.025, 0.000),
		Position = Vec3(128.062, -3997.967, 1213.767),
		Radius = 35,
		SerialNum = 101,
		Stance = "stand",
		TagName = "allied_33",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_34 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.023, 1.000, -0.011),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_34",
		Orientation = Vec3(-0.023, -0.011, -0.000),
		Position = Vec3(-1704.314, -3678.292, 1355.125),
		Radius = 35,
		SerialNum = 103,
		Stance = "stand",
		TagName = "allied_34",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.068, 0.994, -0.081),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_4",
		Orientation = Vec3(-0.069, -0.081, -0.000),
		Position = Vec3(1646.622, -3857.125, 1355.125),
		Radius = 35,
		SerialNum = 43,
		Stance = "stand",
		TagName = "allied_4",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.095, 0.994, -0.044),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_5",
		Orientation = Vec3(0.096, -0.044, 0.000),
		Position = Vec3(609.022, -3972.497, 1355.125),
		Radius = 35,
		SerialNum = 45,
		Stance = "stand",
		TagName = "allied_5",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.206, 0.978, 0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_6",
		Orientation = Vec3(0.208, 0.001, 0.000),
		Position = Vec3(914.202, -3489.125, 1181.125),
		Radius = 35,
		SerialNum = 47,
		Stance = "stand",
		TagName = "allied_6",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.000, 1.000, -0.028),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_7",
		Orientation = Vec3(0.000, -0.028, 0.000),
		Position = Vec3(1027.875, -3489.125, 1181.125),
		Radius = 35,
		SerialNum = 49,
		Stance = "stand",
		TagName = "allied_7",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.145, 0.989, -0.003),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_8",
		Orientation = Vec3(0.145, -0.003, 0.000),
		Position = Vec3(1214.522, -3569.125, 1181.125),
		Radius = 35,
		SerialNum = 51,
		Stance = "stand",
		TagName = "allied_8",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_allied_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.079, 0.997, 0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_allied_9",
		Orientation = Vec3(0.079, 0.001, 0.000),
		Position = Vec3(1329.843, -3569.125, 1181.125),
		Radius = 35,
		SerialNum = 53,
		Stance = "stand",
		TagName = "allied_9",
		TeamAvailability = 4,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.135, -0.990, -0.028),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis",
		Orientation = Vec3(3.006, -0.028, -0.000),
		Position = Vec3(38.742, 3772.125, 1021.125),
		Radius = 35,
		SerialNum = 105,
		Stance = "stand",
		TagName = "axis",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.036, -0.999, -0.036),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_1",
		Orientation = Vec3(3.106, -0.036, -0.000),
		Position = Vec3(-202.191, 3772.125, 1021.125),
		Radius = 35,
		SerialNum = 107,
		Stance = "stand",
		TagName = "axis_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.205, -0.978, -0.028),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_10",
		Orientation = Vec3(2.935, -0.028, -0.000),
		Position = Vec3(1996.706, 4340.225, 1887.900),
		Radius = 35,
		SerialNum = 125,
		Stance = "prone",
		TagName = "axis_10",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.051, -0.998, 0.027),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_11",
		Orientation = Vec3(-3.090, 0.027, -0.000),
		Position = Vec3(837.326, 3664.125, 1181.125),
		Radius = 35,
		SerialNum = 127,
		Stance = "stand",
		TagName = "axis_11",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.114, -0.984, 0.139),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_12",
		Orientation = Vec3(3.027, 0.139, -0.000),
		Position = Vec3(1148.075, 3528.125, 1181.125),
		Radius = 35,
		SerialNum = 129,
		Stance = "stand",
		TagName = "axis_12",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.026, -1.000, 0.007),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_13",
		Orientation = Vec3(-3.115, 0.007, -0.000),
		Position = Vec3(42.055, 3695.143, 1181.125),
		Radius = 35,
		SerialNum = 131,
		Stance = "prone",
		TagName = "axis_13",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.002, -1.000, 0.007),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_14",
		Orientation = Vec3(-3.140, 0.007, -0.000),
		Position = Vec3(-203.601, 3419.125, 1181.125),
		Radius = 35,
		SerialNum = 133,
		Stance = "prone",
		TagName = "axis_14",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.042, -0.993, -0.109),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_15",
		Orientation = Vec3(-3.100, -0.109, -0.000),
		Position = Vec3(-381.352, 4198.125, 2356.125),
		Radius = 35,
		SerialNum = 135,
		Stance = "stand",
		TagName = "axis_15",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.017, -0.994, -0.105),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_16",
		Orientation = Vec3(-3.125, -0.105, -0.000),
		Position = Vec3(-291.148, 4198.125, 2356.125),
		Radius = 35,
		SerialNum = 137,
		Stance = "stand",
		TagName = "axis_16",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.021, -0.995, -0.101),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_17",
		Orientation = Vec3(-3.121, -0.101, -0.000),
		Position = Vec3(-196.968, 4198.125, 2356.125),
		Radius = 35,
		SerialNum = 139,
		Stance = "stand",
		TagName = "axis_17",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.046, -0.991, -0.130),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_18",
		Orientation = Vec3(-3.096, -0.130, -0.000),
		Position = Vec3(-107.259, 4198.126, 2356.125),
		Radius = 35,
		SerialNum = 141,
		Stance = "stand",
		TagName = "axis_18",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.116, -0.990, -0.079),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_19",
		Orientation = Vec3(3.025, -0.079, -0.000),
		Position = Vec3(1036.310, 5230.956, 2023.927),
		Radius = 35,
		SerialNum = 143,
		Stance = "stand",
		TagName = "axis_19",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.122, -0.992, -0.035),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_2",
		Orientation = Vec3(3.019, -0.035, -0.000),
		Position = Vec3(-1023.390, 3584.125, 1013.127),
		Radius = 35,
		SerialNum = 109,
		Stance = "stand",
		TagName = "axis_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.165, -0.986, -0.016),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_20",
		Orientation = Vec3(-2.976, -0.016, -0.000),
		Position = Vec3(-329.142, 4948.100, 1677.125),
		Radius = 35,
		SerialNum = 145,
		Stance = "crouch",
		TagName = "axis_20",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.132, -0.989, 0.062),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_21",
		Orientation = Vec3(-3.009, 0.062, -0.000),
		Position = Vec3(-469.987, 4849.134, 1677.125),
		Radius = 35,
		SerialNum = 147,
		Stance = "prone",
		TagName = "axis_21",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.091, -0.995, 0.029),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_22",
		Orientation = Vec3(-3.051, 0.029, -0.000),
		Position = Vec3(-748.213, 4938.592, 1677.125),
		Radius = 35,
		SerialNum = 149,
		Stance = "crouch",
		TagName = "axis_22",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.270, -0.963, 0.004),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_23",
		Orientation = Vec3(-2.868, 0.004, -0.000),
		Position = Vec3(-1649.511, 4187.778, 1499.125),
		Radius = 35,
		SerialNum = 151,
		Stance = "stand",
		TagName = "axis_23",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.242, -0.970, -0.029),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_24",
		Orientation = Vec3(-2.897, -0.029, -0.000),
		Position = Vec3(-1709.260, 4712.963, 1725.972),
		Radius = 35,
		SerialNum = 153,
		Stance = "prone",
		TagName = "axis_24",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.029, -0.998, -0.058),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_25",
		Orientation = Vec3(-3.113, -0.058, -0.000),
		Position = Vec3(266.365, 5257.461, 1832.337),
		Radius = 35,
		SerialNum = 155,
		Stance = "crouch",
		TagName = "axis_25",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_26 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.143, -0.989, 0.037),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_26",
		Orientation = Vec3(-2.998, 0.037, -0.000),
		Position = Vec3(-1257.090, 3810.125, 1013.125),
		Radius = 35,
		SerialNum = 157,
		Stance = "stand",
		TagName = "axis_26",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_27 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.040, -0.999, -0.015),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_27",
		Orientation = Vec3(3.101, -0.015, -0.000),
		Position = Vec3(508.586, 4273.126, 1325.192),
		Radius = 35,
		SerialNum = 159,
		Stance = "stand",
		TagName = "axis_27",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_28 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.039, -0.999, 0.006),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_28",
		Orientation = Vec3(3.103, 0.006, -0.000),
		Position = Vec3(862.900, 3812.126, 1021.125),
		Radius = 35,
		SerialNum = 161,
		Stance = "stand",
		TagName = "axis_28",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_29 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.006, -1.000, 0.000),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_29",
		Orientation = Vec3(-3.135, 0.000, -0.000),
		Position = Vec3(1077.647, 3812.125, 1021.125),
		Radius = 35,
		SerialNum = 163,
		Stance = "stand",
		TagName = "axis_29",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.130, -0.991, 0.011),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_3",
		Orientation = Vec3(3.011, 0.011, -0.000),
		Position = Vec3(-1196.072, 3584.125, 1013.127),
		Radius = 35,
		SerialNum = 111,
		Stance = "stand",
		TagName = "axis_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_30 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.130, -0.991, -0.021),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_30",
		Orientation = Vec3(-3.011, -0.021, -0.000),
		Position = Vec3(-1117.937, 4626.876, 1647.080),
		Radius = 35,
		SerialNum = 165,
		Stance = "stand",
		TagName = "axis_30",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_31 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.024, -0.998, 0.066),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_31",
		Orientation = Vec3(-3.117, 0.066, -0.000),
		Position = Vec3(264.427, 4214.125, 1325.125),
		Radius = 35,
		SerialNum = 167,
		Stance = "stand",
		TagName = "axis_31",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_32 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.095, -0.994, -0.050),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_32",
		Orientation = Vec3(-3.047, -0.050, -0.000),
		Position = Vec3(-402.015, 4085.775, 1321.431),
		Radius = 35,
		SerialNum = 169,
		Stance = "stand",
		TagName = "axis_32",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_33 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.057, -0.998, 0.025),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_33",
		Orientation = Vec3(-3.084, 0.025, -0.000),
		Position = Vec3(-128.063, 3997.967, 1213.767),
		Radius = 35,
		SerialNum = 171,
		Stance = "stand",
		TagName = "axis_33",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_34 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.023, -1.000, -0.011),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_34",
		Orientation = Vec3(3.119, -0.011, -0.000),
		Position = Vec3(1704.314, 3678.292, 1355.125),
		Radius = 35,
		SerialNum = 173,
		Stance = "stand",
		TagName = "axis_34",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.068, -0.994, -0.081),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_4",
		Orientation = Vec3(3.073, -0.081, -0.000),
		Position = Vec3(-1646.623, 3857.125, 1355.125),
		Radius = 35,
		SerialNum = 113,
		Stance = "stand",
		TagName = "axis_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.095, -0.994, -0.044),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_5",
		Orientation = Vec3(-3.046, -0.044, -0.000),
		Position = Vec3(-609.022, 3972.497, 1355.125),
		Radius = 35,
		SerialNum = 115,
		Stance = "stand",
		TagName = "axis_5",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.206, -0.978, 0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_6",
		Orientation = Vec3(-2.934, 0.001, -0.000),
		Position = Vec3(-914.203, 3489.125, 1181.125),
		Radius = 35,
		SerialNum = 117,
		Stance = "stand",
		TagName = "axis_6",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, -1.000, -0.028),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_7",
		Orientation = Vec3(-3.142, -0.028, -0.000),
		Position = Vec3(-1027.875, 3489.125, 1181.125),
		Radius = 35,
		SerialNum = 119,
		Stance = "stand",
		TagName = "axis_7",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.145, -0.989, -0.003),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_8",
		Orientation = Vec3(-2.996, -0.003, -0.000),
		Position = Vec3(-1214.522, 3569.125, 1181.125),
		Radius = 35,
		SerialNum = 121,
		Stance = "stand",
		TagName = "axis_8",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	SNIPE_axis_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.079, -0.997, 0.001),
		},
		CreateOnLoad = 1,
		GoalType = "Snipe",
		GroupName = "",
		MaxCampTime = 7,
		MinCampTime = 4,
		MinRadius = 30,
		Name = "SNIPE_axis_9",
		Orientation = Vec3(-3.063, 0.001, -0.000),
		Position = Vec3(-1329.843, 3569.125, 1181.125),
		Radius = 35,
		SerialNum = 123,
		Stance = "stand",
		TagName = "axis_9",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	Version = 1,
};