global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-150.000, 345.000, -128.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_Main_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.194, -0.981, -0.028),
			[1] = Vec3(0.976, -0.213, -0.033),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2575.093, -848.304, -302.875),
		Radius = 32,
	},
	ATTACK_Main_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.104, -0.992, 0.068),
			[1] = Vec3(0.931, 0.364, -0.015),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3197.461, 100.247, -339.355),
		Radius = 32,
	},
	ATTACK_Main_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.675, -0.738, 0.002),
			[1] = Vec3(-0.442, 0.891, -0.107),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3753.690, -79.296, -333.264),
		Radius = 32,
	},
	ATTACK_Main_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.109, 0.989, -0.105),
			[1] = Vec3(-0.899, -0.433, -0.061),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3362.656, -1024.679, -241.786),
		Radius = 32,
	},
	BUILD_Allied_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-76.000, -896.000, -320.000),
		TagName = "Allied MG",
		TeamAvailability = 4,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-841.000, -1090.500, -294.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Generator = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(797.500, -584.000, -98.000),
		TeamAvailability = 2,
	},
	CAPPOINT_Trans_1 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(3292.125, -1557.875, -110.875),
	},
	CAPPOINT_Trans_2 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(3292.125, -1460.601, -110.875),
	},
	CHECKPOINT_forward_spawn = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-394.000, -1478.000, -280.000),
	},
	DEFEND_Docs_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.947, 0.141, -0.287),
			[1] = Vec3(0.130, 0.839, -0.529),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3033.484, 420.695, -127.643),
		Radius = 32,
	},
	DEFEND_Docs_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.955, -0.055, -0.293),
			[1] = Vec3(0.400, -0.655, -0.641),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3026.172, 969.438, -127.875),
		Radius = 32,
	},
	DEFEND_Docs_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.020, 1.000, -0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2377.853, 260.441, -203.875),
		Radius = 32,
	},
	DEFEND_Docs_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.790, 0.611, -0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2557.147, 844.891, -203.875),
		Radius = 32,
	},
	DEFEND_Hall_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.781, -0.611, -0.131),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-231.739, -681.634, -345.719),
		Radius = 32,
	},
	DEFEND_Hall_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.126, -0.991, -0.035),
			[1] = Vec3(-0.987, 0.119, -0.107),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(336.548, -873.104, -311.662),
		Radius = 32,
	},
	DEFEND_Hall_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, 0.000, -0.074),
			[1] = Vec3(0.012, -0.999, -0.037),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-656.740, -894.607, -344.875),
		Radius = 32,
	},
	DEFEND_Hall_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.889, -0.446, -0.107),
			[1] = Vec3(0.009, 0.997, -0.081),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-649.180, -1301.312, -344.875),
		Radius = 32,
	},
	DEFEND_Hall_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.100, 0.991, -0.085),
			[1] = Vec3(-0.102, -0.993, -0.057),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-128.080, -1588.322, -344.875),
		Radius = 32,
	},
	DEFEND_Main_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.683, -0.730, -0.024),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3793.170, 35.830, -318.875),
		Radius = 32,
	},
	DEFEND_Main_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.093, -0.995, -0.031),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3250.736, 198.813, -334.663),
		Radius = 32,
	},
	DEFEND_Main_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.889, 0.426, -0.165),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2578.723, -274.294, -187.875),
		Radius = 32,
	},
	DEFEND_Main_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.890, 0.454, 0.042),
			[1] = Vec3(0.993, 0.116, -0.033),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3674.928, -571.381, -306.442),
		Radius = 32,
	},
	FLAG_allied_docs_East = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(2416.000, 701.000, -174.875),
		TeamAvailability = 2,
	},
	FLAG_allied_docs_West = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(2412.000, 1029.000, -174.875),
		TeamAvailability = 2,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-222.000, 345.000, -128.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_Allied_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-67.000, -1005.000, -288.000),
		TagName = "Allied MG",
		TeamAvailability = 6,
	},
	MOUNTMG42_NE_Allied_MG_42 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(3788.000, 265.000, -252.000),
		TagName = "NE Allied MG_42",
		TeamAvailability = 6,
	},
	PLANT_Allied_MG = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-45.835, -1028.500, -336.000),
		TagName = "Allied MG",
		TeamAvailability = 2,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-833.000, -1119.500, -294.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(791.002, -532.000, -132.000),
		TeamAvailability = 4,
	},
	PLANT_Main_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3510.500, 372.500, -255.500),
		TagName = "Main Entrance",
		TeamAvailability = 2,
	},
	PLANT_Side_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(801.500, 813.500, -255.499),
		TagName = "Side Entrance",
		TeamAvailability = 2,
	},
	REPAIRMG42_Allied_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-67.000, -1005.000, -288.000),
		TagName = "Allied MG",
		TeamAvailability = 6,
	},
	REPAIRMG42_NE_Allied_MG_42 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(3788.000, 265.000, -252.000),
		TagName = "NE Allied MG_42",
		TeamAvailability = 6,
	},
	ROUTE_Allied_Spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1976.946, -859.143, -300.875),
		Radius = 600,
	},
	ROUTE_Axis_Side_Door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(668.302, 850.575, -290.741),
		Radius = 125,
	},
	ROUTE_Axis_Spawn_SE = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2537.436, -4387.713, -307.875),
		Radius = 300,
	},
	ROUTE_Axis_Spawn_SW = 
	{
		GoalType = "ROUTE",
		Position = Vec3(282.575, -4232.140, -350.875),
		Radius = 300,
	},
	ROUTE_CP = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-821.603, -976.343, -345.875),
		Radius = 125,
	},
	ROUTE_Cabs1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(127.636, -65.294, -200.292),
		Radius = 125,
	},
	ROUTE_Docs_Cappoint = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3402.772, -1509.878, -110.875),
		Radius = 125,
	},
	ROUTE_Docs_East = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2412.893, 625.099, -204.875),
		Radius = 125,
	},
	ROUTE_Docs_West = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2417.239, 954.752, -204.875),
		Radius = 125,
	},
	ROUTE_Forward_Spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-392.932, -1477.789, -326.288),
		Radius = 350,
	},
	ROUTE_Gen = 
	{
		GoalType = "ROUTE",
		Position = Vec3(932.480, -766.866, -182.875),
		Radius = 125,
	},
	ROUTE_MG = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-23.978, -964.907, -351.875),
		Radius = 125,
	},
	ROUTE_Main_Door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3506.606, 351.540, -338.000),
		Radius = 125,
	},
	ROUTE_Main_St_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1015.532, -2945.323, -349.224),
		Radius = 300,
	},
	ROUTE_Main_St_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1908.763, -2145.816, -344.875),
		Radius = 300,
	},
	ROUTE_Main_St_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2546.896, -1457.169, -349.364),
		Radius = 125,
	},
	ROUTE_Main_St_4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3216.396, -582.348, -336.553),
		Radius = 125,
	},
	ROUTE_West_Path = 
	{
		GoalType = "ROUTE",
		Position = Vec3(156.906, -2364.916, -225.332),
		Radius = 125,
	},
	SWITCH_Door_1 = 
	{
		AimPosition = Vec3(3298.125, 669.327, -292.579),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(3320.126, 668.377, -325.000),
		Radius = 32,
	},
	SWITCH_Door_2 = 
	{
		AimPosition = Vec3(3246.875, 849.084, -296.530),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(3224.725, 849.358, -350.777),
		Radius = 32,
	},
	Version = 1,
};